BIS fnc dataTerminalAnimate: Difference between revisions

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m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?\[\[(call|spawn)\]\] \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>")
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|x1= <code>[myTerminal, 3] [[call]] [[BIS_fnc_dataTerminalAnimate]];</code>
|x1= <sqf>[myTerminal, 3] call BIS_fnc_dataTerminalAnimate;</sqf>


|seealso= [[MP End Game|End Game (MP mode)]] [[BIS_fnc_dataTerminalColor]]
|seealso= [[MP End Game|End Game (MP mode)]] [[BIS_fnc_dataTerminalColor]]
}}
}}

Revision as of 13:04, 5 May 2022

Hover & click on the images for description

Description

Description:
Animate a Data Terminal ("Land_DataTerminal_01_F").
Execution:
call
Groups:
Scripts

Syntax

Syntax:
[dataTerminal, step] call BIS_fnc_dataTerminalAnimate
Parameters:
dataTerminal: Object
step: Number - in range 0..3, steps being:
  • 0: closed terminal
  • 1: case opened
  • 2: antenna up (but closed)
  • 3: antenna opened and transmitting.
Return Value:
Nothing

Examples

Example 1:
[myTerminal, 3] call BIS_fnc_dataTerminalAnimate;

Additional Information

See also:
End Game (MP mode) BIS_fnc_dataTerminalColor

Notes

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