BIS fnc camera setVisionMode: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|game([0-9])=([^ ]+) * \|version([0-9])=([^ ]+) * " to "|game$1=$2 |version$3=$4 ") |
Lou Montana (talk | contribs) m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?\[\[(call|spawn)\]\] \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>") |
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>[BIS_camera,1] call BIS_fnc_camera_setVisionMode;</sqf> | ||
|seealso= [[BIS_fnc_camera_getVisionMode]] | |seealso= [[BIS_fnc_camera_getVisionMode]] | ||
}} | }} |
Revision as of 13:04, 5 May 2022
Description
Syntax
- Syntax:
- [camera, mode] call BIS_fnc_camera_setVisionMode
- Parameters:
- camera: Object - The camera
- mode: Number - (Optional, default 0)
- 0 - no vision mode
- 1 - Night vision
- 2 - Ti
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_camera_getVisionMode
Notes
-
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