BIS fnc moduleEffectsPlankton: Difference between revisions

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m (Text replacement - "| arma3 |1.00 " to "|game1= arma3 |version1= 1.00 ")
m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?\[\[(call|spawn)\]\] \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>")
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|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[BIS_module] [[call]] [[BIS_fnc_moduleEffectsPlankton]];</code>
|x1= <sqf>[BIS_module] call BIS_fnc_moduleEffectsPlankton;</sqf>


|seealso= [[Modules]], [[Eden Editor: System]]
|seealso= [[Modules]], [[Eden Editor: System]]
}}
}}

Revision as of 13:04, 5 May 2022

Hover & click on the images for description

Description

Description:
Creates underwater plankton effect around player (called usually by BIS_fnc_moduleEffectsEmitterCreator).
Mainly meant to be used by modules available in Eden Editor
Execution:
call
Groups:
Modules

Syntax

Syntax:
[module] call BIS_fnc_moduleEffectsPlankton
Parameters:
module: Object - Module
Return Value:
Nothing

Examples

Example 1:
[BIS_module] call BIS_fnc_moduleEffectsPlankton;

Additional Information

See also:
ModulesEden Editor: System

Notes

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