BIN fnc getObjectBoundingBarrel: Difference between revisions

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m (Text replacement - "\|game([0-9])=([^ ]+) * \|version([0-9])=([^ ]+) * " to "|game$1=$2 |version$3=$4 ")
m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?(call|spawn) \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>")
 
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|x1= <!-- <code>[] call [[BIN_fnc_getObjectBoundingBarrel]];</code> -->
|x1= <!-- <sqf>[] call BIN_fnc_getObjectBoundingBarrel;</sqf> -->


|seealso=
|seealso=
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Latest revision as of 13:07, 5 May 2022

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Description

Description:
/*
		Killzone_Kid

	Description:
		Returns bounding barrel of the given object

	Parameter(s):
		0: OBJECT - object to measure

	Returns:
		ARRAY in format [radius, height, offset]. Offset is negative if object Z position is higher than the lower bound
		
	Example:
		myObj call BIN_fnc_getObjectBoundingBarrel
*/
🏗
Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki.
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This content is exclusive to the Arma 3 Contact Expansion.
Execution:
call
Groups:
Collisions

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Examples:
Example needed

Additional Information

See also:
See also needed

Notes

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