BIN fnc empVehicle: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "bin_fnc_" to "BIN_fnc_") |
Lou Montana (talk | contribs) m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?(call|spawn) \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>") |
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|x1= <!-- < | |x1= <!-- <sqf>[] call BIN_fnc_empVehicle;</sqf> --> | ||
|seealso= | |seealso= | ||
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Revision as of 13:07, 5 May 2022
Description
- Description:
/* Description: Sets EMP parameters to a vehicle. Destroys lights and optionally prevents vehicle from starting Parameter(s): 0: OBJECT - Vehicle that will get destroyed electronics 1: (Optional): BOOL - Sets engine destroyed - true = engine destroyed, false = engine operating (default: true) 2: (Optional): BOOL - Handle AI in EMP vehicle - true = AI will exit vehicle and not enter new vehicles, false = AI will remain in vehicle (default: true) Note that the player has to be defined as bin_player for the voice lines to be spoken Examples: [bin_vehicle,true,true] call BIN_fnc_empVehicle; //Destroys lights and prevents vehicle from starting, AI will exit vehicle after it has stopped [bin_vehicle,false,false] call BIN_fnc_empVehicle; //Destroys lights, but engine can still start and vehicle can be driven, AI will remain in vehicle */
- Execution:
- call
- Groups:
- Contact
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
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