BIN fnc bezier: Difference between revisions

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m (Text replacement - "\|game([0-9])=([^ ]+) * \|version([0-9])=([^ ]+) * " to "|game$1=$2 |version$3=$4 ")
m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?(call|spawn) \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>")
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|r1=


|x1= <!-- <code>[] call [[BIN_fnc_bezier]];</code> -->
|x1= <!-- <sqf>[] call BIN_fnc_bezier;</sqf> -->


|seealso=
|seealso=
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Revision as of 13:08, 5 May 2022

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Description

Description:
/*

	Description:
	Calculate bezier curve

	Parameter(s):
		0: ARRAY - list of control points in format [x,y,z], can be any number of them
		1: NUMBER - progress in range 0 to 1

	Returns:
	ARRAY - position curve in format [x,y,z]
*/

#define NEW

#ifdef NEW
🏗
Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki.
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This content is exclusive to the Arma 3 Contact Expansion.
Execution:
call
Groups:
Interpolation

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Examples:
Example needed

Additional Information

See also:
See also needed

Notes

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