BIN fnc frequencyToString: Difference between revisions

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m (Text replacement - "\|game([0-9])=([^ ]+) * \|version([0-9])=([^ ]+) * " to "|game$1=$2 |version$3=$4 ")
m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?(call|spawn) \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>")
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|r1=
|r1=


|x1= <!-- <code>[] call [[BIN_fnc_frequencyToString]];</code> -->
|x1= <!-- <sqf>[] call BIN_fnc_frequencyToString;</sqf> -->


|seealso=
|seealso=
}}
}}

Revision as of 13:08, 5 May 2022

Hover & click on the images for description

Description

Description:
/*

	Description:
		Returns frequency as a string

	Parameter(s):
		0:
			NUMBER - frequency in MHz, returned value is in format "<value> <unit>"
			ARRAY in format [NUMBER,NUMBER] - frequency range in MHz, returned value is in format "<value1> <unit1> - <value2> <unit2>"
		1: NUMBER - order offset. When 0, frequency 1000 will return "1 GHz". When -1, returned value will be "1000 MHz"
		2: BOOL - true if input values are in Hz, false if in MHz (standard across the game)

	Returns:
		STRING
*/

#define UNITS [\
	localize "STR_A3_C_fnc_frequencyToString_Hz0",\
	localize "STR_A3_C_fnc_frequencyToString_Hz1",\
	localize "STR_A3_C_fnc_frequencyToString_Hz2",\
	localize "STR_A3_C_fnc_frequencyToString_Hz3",\
	localize "STR_A3_C_fnc_frequencyToString_Hz4",\
	localize "STR_A3_C_fnc_frequencyToString_Hz5",\
	localize "STR_A3_C_fnc_frequencyToString_Hz6"\
]
//              ^0   ^3    ^6    ^9    ^12   ^15   ^18
//#define UNITS ["Hz","kHz","MHz","GHz","THz","PHz","EHz"]

🏗
Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki.
Execution:
call
Groups:
EM Interface

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Examples:
Example needed

Additional Information

See also:
See also needed

Notes

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