ctrlText: Difference between revisions
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Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "<code>_([a-zA-Z0-9_]+) = \[\[([a-zA-Z0-9]+)\]\] _([a-zA-Z0-9_]+);?<\/code>" to "<sqf>_$1 = $2 _$3;</sqf>") |
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Line 48: | Line 48: | ||
|x1= <code>_text = [[ctrlText]] 100;</code> | |x1= <code>_text = [[ctrlText]] 100;</code> | ||
|x2= < | |x2= <sqf>_text = ctrlText _control;</sqf> | ||
|seealso= [[ctrlTextSecondary]] [[ctrlSetText]] [[Arma: GUI Configuration]] | |seealso= [[ctrlTextSecondary]] [[ctrlSetText]] [[Arma: GUI Configuration]] | ||
}} | }} |
Revision as of 21:24, 7 May 2022
Description
- Description:
- Returns the text of a control of the currently active user dialog. This command can be used on static texts, buttons, edit lines and active texts as well as for images, where it returns the image path. Does not work on HTML control and returns empty string "". Since Arma 3 v2.05.147765 supported control types are:
- Groups:
- GUI Control
Syntax
- Syntax:
- ctrlText idc
- Parameters:
- idc: Number - control ID
- Return Value:
- String - The text or image path is returned, dependent on the control type
Alternative Syntax
- Syntax:
- ctrlText controlName
- Parameters:
- controlName: Control
- Return Value:
- String - The text or image path is returned, dependent on the control type
Examples
- Example 1:
_text = ctrlText 100;
- Example 2:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.75
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: GUI Control