setAmmoOnPylon: Difference between revisions

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|p1= vehicle: [[Object]]
|p1= vehicle: [[Object]]


|p2= [pylon, ammocount]: [[Array]]
|p2= pylon: [[Number]] or [[String]] - pylon index (index starts from 1) or pylon name (see [[getCompatiblePylonMagazines]] Example 4)
|p3= pylon: [[Number]] or [[String]] - pylon index (index starts from 1) or pylon name (see [[getCompatiblePylonMagazines]] Example 4)
 
|p4= ammocount: [[Number]] - ammo count
|p3= ammocount: [[Number]] - ammo count
 
|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[[vehicle]] [[player]] [[setAmmoOnPylon]] [1, 12];</code>
|x1= <sqf>vehicle player setAmmoOnPylon [1, 12];</sqf>
|x2= <code>[[vehicle]] [[player]] [[setAmmoOnPylon]] ["pylon1", 12];</code>
 
|x2= <sqf>vehicle player setAmmoOnPylon ["pylon1", 12];</sqf>


|seealso= [[Arma 3: Vehicle Loadouts]] [[getCompatiblePylonMagazines]] [[getPylonMagazines]] [[animatePylon]] [[animateBay]] [[setPylonsPriority]] [[setPylonLoadout]] [[setMagazineTurretAmmo]]
|seealso= [[Arma 3: Vehicle Loadouts]] [[getCompatiblePylonMagazines]] [[getPylonMagazines]] [[animatePylon]] [[animateBay]] [[setPylonsPriority]] [[setPylonLoadout]] [[setMagazineTurretAmmo]]
}}
}}


<dl class="command_description">
{{Note
 
|user= Commy2
<dt></dt>
|timestamp= 20170818142000
<dd class="notedate">Posted on August 18, 2017 - 14:20 (UTC)</dd>
|text= The pylon indices start at 1 and not at 0.
<dt class="note">[[User:Commy2|Commy2]]</dt>
}}
<dd class="note">
The pylon indices start at 1 and not at 0.
</dd>
 
</dl>

Latest revision as of 21:47, 7 May 2022

Hover & click on the images for description

Description

Description:
Set count of ammo in magazine on pylon (supports pylon name since Arma 3 v1.94)
Groups:
Vehicle Loadouts

Syntax

Syntax:
vehicle setAmmoOnPylon [pylon, ammocount]
Parameters:
vehicle: Object
pylon: Number or String - pylon index (index starts from 1) or pylon name (see getCompatiblePylonMagazines Example 4)
ammocount: Number - ammo count
Return Value:
Nothing

Examples

Example 1:
vehicle player setAmmoOnPylon [1, 12];
Example 2:
vehicle player setAmmoOnPylon ["pylon1", 12];

Additional Information

See also:
Arma 3: Vehicle Loadouts getCompatiblePylonMagazines getPylonMagazines animatePylon animateBay setPylonsPriority setPylonLoadout setMagazineTurretAmmo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Commy2 - c
Posted on Aug 18, 2017 - 14:20 (UTC)
The pylon indices start at 1 and not at 0.