BIS fnc isCurator: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|game([0-9])= *([^ ]+) * +\|version([0-9])= *([^ ]+) * " to "|game$1=$2 |version$3=$4 ") |
Lou Montana (talk | contribs) m (Text replacement - "<code>\[\[([a-zA-Z0-9_]+)\]\] \[\[([a-zA-Z0-9_]+)\]\] \[\[([a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1 $2 $3;</sqf>") |
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|r1= [[Boolean]] | |r1= [[Boolean]] | ||
|x1= < | |x1= <sqf>player call BIS_fnc_isCurator;</sqf> | ||
|seealso= [[Arma 3: Curator]] | |seealso= [[Arma 3: Curator]] | ||
}} | }} |
Revision as of 15:43, 10 May 2022
Description
- Description:
- Returns if given object is curator logic. Despite the misleading name this does not check if a player has access to Zeus. It just check if the given object's simulation is of type "curator".
- Execution:
- call
- Groups:
- Curator
Syntax
- Syntax:
- object call BIS_fnc_isCurator
- Parameters:
- object: Object - Object which should be checked
- Return Value:
- Boolean
Examples
- Example 1:
Additional Information
- See also:
- Arma 3: Curator
Notes
-
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