commandTarget: Difference between revisions

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m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>")
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|x1= <sqf>_ESoldier1 commandTarget _WSoldier1;</sqf>
|x1= <sqf>_ESoldier1 commandTarget _WSoldier1;</sqf>


|x2= <code>player [[commandTarget]] [ted, bill];</code>
|x2= <code>player commandTarget [ted, bill];</code>


|mp= This command is only effective when used on local units. When used on a remote unit, this command will create radio dialogue on the machine the unit is local to, but the unit will not target the target.
|mp= This command is only effective when used on local units. When used on a remote unit, this command will create radio dialogue on the machine the unit is local to, but the unit will not target the target.

Revision as of 11:02, 12 May 2022

Hover & click on the images for description

Description

Description:
Order the given unit(s) to target the given target (via the radio). Command given to the player, puts a red square with words Target and Distance on player's HUD at target location. If player in vehicle and has radar facilities, it also adds target marker to the radar.
Multiplayer:
This command is only effective when used on local units. When used on a remote unit, this command will create radio dialogue on the machine the unit is local to, but the unit will not target the target.
Groups:
Groups

Syntax

Syntax:
unit commandTarget target
Parameters:
unit: Object
target: Object or Array of Objects
Return Value:
Nothing

Examples

Example 1:
_ESoldier1 commandTarget _WSoldier1;
Example 2:
player commandTarget [ted, bill];

Additional Information

See also:
assignedTarget doTarget

Notes

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