currentWeapon: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
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|r1= [[String]] | |r1= [[String]] | ||
|x1= <code>_weaponClass = currentWeapon (vehicle | |x1= <code>_weaponClass = currentWeapon (vehicle player);//Example: "M16A2GL"</code> | ||
|x2= <code>_weaponClass = currentWeapon player;</code> | |x2= <code>_weaponClass = currentWeapon player;</code> | ||
Revision as of 11:03, 12 May 2022
Description
- Description:
- Return the name of the currently selected weapon (on the primary turret for vehicles).
- Groups:
- WeaponsUnit Inventory
Syntax
- Syntax:
- currentWeapon vehicle
- Parameters:
- vehicle: Object
- Return Value:
- String
Examples
- Example 1:
_weaponClass = currentWeapon (vehicle player);//Example: "M16A2GL"
- Example 2:
_weaponClass = currentWeapon player;
Additional Information
- See also:
- currentMagazine currentMuzzle currentThrowable currentVisionMode currentWeaponMode currentZeroing magazinesTurret weaponsTurret
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on July 15, 2009 - 04:00 (CEST)
- Lou Montana
- You have to make a little delay (sleep 0.001; (not less)) to use this command, else you will be returned an empty string.
- Posted on July 15, 2009 - 04:00 (CEST)
- Lou Montana
- It seems it is not working in 1.02 for other unit than player.
- Posted on May 4, 2010
- Terox
- This works for vehicles providing there is a gunner