getMissionLayers: Difference between revisions

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m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
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|r1= [[Array]] - Array of strings with names of layers
|r1= [[Array]] - Array of strings with names of layers


|x1= <code>[[getMissionLayers]]; {{cc|["Electronics","Camp Endurance","UGV Workstation","Comments","Extraction Air","Comments","Extraction Ground","Extraction","test"]}}</code>
|x1= <code>getMissionLayers; {{cc|["Electronics","Camp Endurance","UGV Workstation","Comments","Extraction Air","Comments","Extraction Ground","Extraction","test"]}}</code>


|seealso= [[getMissionLayerEntities]]
|seealso= [[getMissionLayerEntities]]
}}
}}

Revision as of 11:03, 12 May 2022

Hover & click on the images for description

Description

Description:
Returns a list of all layers created in Eden Editor. Designed to be used during a scenario. Default layers (BLUFOR, OPFOR...) are not returned.
Groups:
Mission Information

Syntax

Syntax:
getMissionLayers
Return Value:
Array - Array of strings with names of layers

Examples

Example 1:
getMissionLayers; // ["Electronics","Camp Endurance","UGV Workstation","Comments","Extraction Air","Comments","Extraction Ground","Extraction","test"]

Additional Information

See also:
getMissionLayerEntities

Notes

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