preloadCamera: Difference between revisions

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m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>")
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|r1= [[Boolean]]
|r1= [[Boolean]]


|x1= <code>waitUntil {[[preloadCamera]] [[markerPos]] "cam_location_2"};</code>
|x1= <code>waitUntil {preloadCamera [[markerPos]] "cam_location_2"};</code>


|seealso= [[camPreload]] [[camPreloaded]]
|seealso= [[camPreload]] [[camPreloaded]]
}}
}}

Revision as of 11:13, 12 May 2022

Hover & click on the images for description

Description

Description:
Preload all textures and models around given Position to avoid visual artifacts after camera is moved. Should be used before any abrupt camera change/cut. Returns true once all data is ready. See camPreload for alternative, more flexible camera preloading.
Groups:
Camera Control

Syntax

Syntax:
preloadCamera position
Parameters:
position: Array - format Position
Return Value:
Boolean

Examples

Example 1:
waitUntil {preloadCamera markerPos "cam_location_2"};

Additional Information

See also:
camPreload camPreloaded

Notes

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