setCamShakeParams: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>setCamShakeParams [0.1, 1, 1, 1, | |x1= <code>setCamShakeParams [0.1, 1, 1, 1, true];</code> | ||
|seealso= [[setCamShakeDefParams]] [[addCamShake]] [[enableCamShake]] [[resetCamShake]] | |seealso= [[setCamShakeDefParams]] [[addCamShake]] [[enableCamShake]] [[resetCamShake]] | ||
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Revision as of 11:14, 12 May 2022
Description
- Description:
- Sets camera shake parameters. Will not have any effect until shake is started via addCamShake.
- Groups:
- Camera Control
Syntax
- Syntax:
- setCamShakeParams [posCoef, vertCoef, horzCoef, bankCoef, interpolation]
- Parameters:
- posCoef: Number - Strength of positional movement (how far the whole position can change in X,Y&Z). Should not be bigger than
0.1
to prevent the camera from moving into or behind the player - vertCoef: Number - Strength of vertical camera pan (up/down), practical range: 0-10
- horzCoef: Number - Strength of horizontal camera pan (left/right), practical range: 0-10
- bankCoef: Number - Strength of camera tilt/bank, practical range: 0-20
- interpolation: Boolean - If true, then transitions in the different shaking directions will be smoother
- Return Value:
- Nothing
Examples
- Example 1:
setCamShakeParams [0.1, 1, 1, 1, true];
Additional Information
Notes
-
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