onEachFrame: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>onEachFrame { hintSilent | |x1= <code>onEachFrame { hintSilent str [[position]] [[player]]}; {{cc|Hints position every frame}}</code> | ||
|x2= Private variables defined outside of the [[onEachFrame]] scope are not inherited: | |x2= Private variables defined outside of the [[onEachFrame]] scope are not inherited: |
Revision as of 11:14, 12 May 2022
Description
- Description:
- Runs given statement every frame.
- Groups:
- Event Handlers
Syntax
- Syntax:
- onEachFrame statement
- Parameters:
- statement: String or Code
- Return Value:
- Nothing
Examples
- Example 1:
onEachFrame { hintSilent str position player}; // Hints position every frame
- Example 2:
- Private variables defined outside of the onEachFrame scope are not inherited:
_myvar = "bob"; myvar = "bill"; onEachFrame { hintSilent str [_myvar, myvar]; }; // Result: [any,"bill"]
- Example 3:
- Only one onEachFrame loop can exist at any time:
onEachFrame { player sideChat "first"; }; onEachFrame { player sideChat "second"; }; // Result: "second", "second", "second"...
Note how "first" never gets shown even though it precedes "second". This is because script thread is executing within the same frame and first onEachFrame is overwritten before it has a chance to execute its statement. - Example 4:
- Script suspension is not permitted within onEachFrame scope:
// Will throw an error onEachFrame { sleep 1; };
- Example 5:
onEachFrame {}; // Reset event
Additional Information
- See also:
- diag_frameNo diag_fps
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note