setVehicleArmor: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>player | |x1= <code>player setVehicleArmor 0.5;</code> | ||
|x2= <code>[[player]] [[setVehicleArmor]] 1; | |x2= <code>[[player]] [[setVehicleArmor]] 1; |
Revision as of 11:18, 12 May 2022
Description
- Description:
- Sets the armor (or health for men) state of the vehicle (a value from 0 to 1). Works like setDamage, but the other way around: 1 is full health - see Example 2.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- vehicleName setVehicleArmor value
- Parameters:
- vehicleName: Object
- value: Number - in range 0..1
- Return Value:
- Nothing
Examples
- Example 1:
player setVehicleArmor 0.5;
- Example 2:
player setVehicleArmor 1; // is the same as player setDamage 0; player setVehicleArmor 0; // is the same as player setDamage 0.97;
Additional Information
- See also:
- setDamage
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation
- Scripting Commands: Global Effect