vehicle: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
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Line 36: | Line 36: | ||
|r1= [[Object]] | |r1= [[Object]] | ||
|x1= SQS <code>? '''vehicle''' player <nowiki>!=</nowiki> | |x1= SQS <code>? '''vehicle''' player <nowiki>!=</nowiki> player : [[hint]] "Player is in a vehicle"</code> | ||
|x2= SQF<code>if (vehicle | |x2= SQF<code>if (vehicle player != [[player]]) [[then]] {[[hint]] "Player is in a vehicle"};</code> | ||
|seealso= [[objectParent]] | |seealso= [[objectParent]] | ||
}} | }} |
Revision as of 11:18, 12 May 2022
Description
- Description:
- Vehicle in which given unit is mounted. If none, unit is returned. Alternatively, use objectParent
- Groups:
- Object Manipulation
Syntax
Examples
- Example 1:
- SQS
? vehicle player != player : hint "Player is in a vehicle"
- Example 2:
- SQF
if (vehicle player != player) then {hint "Player is in a vehicle"};
Additional Information
- See also:
- objectParent
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation