worldToScreen: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
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|r1= [[Array]] - Screen position in [[SafeZone]] format [x, y]. Returns an empty array {{ic|[]}} if not on-screen. | |r1= [[Array]] - Screen position in [[SafeZone]] format [x, y]. Returns an empty array {{ic|[]}} if not on-screen. | ||
|x1= <code>_screenPos = worldToScreen ASLtoAGL | |x1= <code>_screenPos = worldToScreen ASLtoAGL getPosASL soldier1;</code> | ||
|x2= <code>_screenPos = worldToScreen (player | |x2= <code>_screenPos = worldToScreen (player modelToWorld [0,10,0]);</code> | ||
|seealso= [[screenToWorld]] [[SafeZone]] | |seealso= [[screenToWorld]] [[SafeZone]] | ||
}} | }} |
Revision as of 11:19, 12 May 2022
Description
- Description:
- Converts position in world space into screen (UI) space. If a specified position is not within the current screen view, an empty array is returned.
- Groups:
- Positions
Syntax
- Syntax:
- worldToScreen position
- Parameters:
- position: Array - World position 2D [x,y] or PositionAGL
- Return Value:
- Array - Screen position in SafeZone format [x, y]. Returns an empty array
[]
if not on-screen.
Examples
- Example 1:
_screenPos = worldToScreen ASLtoAGL getPosASL soldier1;
- Example 2:
_screenPos = worldToScreen (player modelToWorld [0,10,0]);
Additional Information
- See also:
- screenToWorld SafeZone
Notes
-
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