set3DENMissionAttributes: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\{\{cc\|([^ ]*)\}\}([^ ]*)<\/code>" to "<code>$1// $2$3</code>") |
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|r1= [[Boolean]] - [[true]] if the value was set | |r1= [[Boolean]] - [[true]] if the value was set | ||
|x1= <code> | |x1= <code>// set respawn type to 3 and respawn delay to 10 seconds | ||
[[set3DENMissionAttributes]] <nowiki>[[</nowiki>"Multiplayer", "respawn", 3], ["Multiplayer", "respawnDelay", 10]];</code> | [[set3DENMissionAttributes]] <nowiki>[[</nowiki>"Multiplayer", "respawn", 3], ["Multiplayer", "respawnDelay", 10]];</code> | ||
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However, if the attribute was not changed and it is default value is used [[get3DENMissionAttribute]] might return [[Nothing]], even though in [[Eden Editor]] the attribute has got a value. In that case the attribute's config name is not identical to the 'property' or 'data' config value. To get the right values in these cases one has to do:<br> | However, if the attribute was not changed and it is default value is used [[get3DENMissionAttribute]] might return [[Nothing]], even though in [[Eden Editor]] the attribute has got a value. In that case the attribute's config name is not identical to the 'property' or 'data' config value. To get the right values in these cases one has to do:<br> | ||
<code>_sectionName [[get3DENMissionAttribute]] _propertyName; | <code>_sectionName [[get3DENMissionAttribute]] _propertyName; | ||
// or | |||
_sectionName [[get3DENMissionAttribute]] _dataName;</code> | _sectionName [[get3DENMissionAttribute]] _dataName;</code> | ||
</dd> | </dd> | ||
</dl> | </dl> |
Revision as of 11:26, 12 May 2022
Description
- Description:
- Set scenario attributes. An attribute is identified by its property (data when it is an engine-driven attribute) value in config. For the list of all attributes with their properties, see Mission Attributes.
- Groups:
- Eden Editor
Syntax
- Syntax:
- set3DENMissionAttributes [[section1, class1, value1], ...]
- Parameters:
- sectionN: String - attribute section
- classN: String - attribute name
- valueN: Anything - new attribute value
- Return Value:
- Boolean - true if the value was set
Examples
- Example 1:
// set respawn type to 3 and respawn delay to 10 seconds set3DENMissionAttributes [["Multiplayer", "respawn", 3], ["Multiplayer", "respawnDelay", 10]];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on January 2, 2019 - 12:09 (UTC)
- R3vo
-
Usually, the attributes value can be recieved by
_sectionName get3DENMissionAttribute _attributeName; // See example above
However, if the attribute was not changed and it is default value is used get3DENMissionAttribute might return Nothing, even though in Eden Editor the attribute has got a value. In that case the attribute's config name is not identical to the 'property' or 'data' config value. To get the right values in these cases one has to do:
_sectionName get3DENMissionAttribute _propertyName; // or _sectionName get3DENMissionAttribute _dataName;