addWeapon: Difference between revisions

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m (Text replacement - "\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "$1$2</code>")
m (Text replacement - "\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "$1$2</code>")
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|x1= <code>[[player]] [[addMagazine]] "30Rnd_556x45_Stanag";
|x1= <code>[[player]] [[addMagazine]] "30Rnd_556x45_Stanag";
player [[addWeapon]] "BAF_L85A2_RIS_SUSAT";</code>
player addWeapon "BAF_L85A2_RIS_SUSAT";</code>


|x2= <code>An_2 [[addMagazine]] "100Rnd_762x51_M240";
|x2= <code>An_2 [[addMagazine]] "100Rnd_762x51_M240";

Revision as of 11:33, 12 May 2022

Hover & click on the images for description

Description

Description:
Add a weapon to a unit. For a global version of this command see addWeaponGlobal. Infantry units can only carry a specific number of weapons, once the weapon slots are filled, any further addWeapon commands are ignored.
a magazine must be added first for the added weapon to be loaded.
In Arma 3 this command can also link items to the inventory slots, the functionality is identical to linkItem command, which it global and thus differ in how it should be used.
Groups:
Unit InventoryVehicle Inventory

Syntax

Syntax:
object addWeapon weapon
Parameters:
object: Object - unit or vehicle to add the weapon to
weapon: String - weapon class name. See the topic Category:Weapons for reference about possible values.
Return Value:
Nothing

Examples

Example 1:
player addMagazine "30Rnd_556x45_Stanag"; player addWeapon "BAF_L85A2_RIS_SUSAT";
Example 2:
An_2 addMagazine "100Rnd_762x51_M240"; An_2 addWeapon "M240_veh";

Additional Information

See also:
addWeaponGlobal addWeaponTurret removeWeapon removeAllWeapons addMagazine

Notes

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