getAssignedCuratorUnit: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "$1$2</code>") |
Lou Montana (talk | contribs) m (Text replacement - "\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "$1$2</code>") |
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|x1= <code>_curatorUnit = [[getAssignedCuratorUnit]] ([[allCurators]] [[select]] 0); | |x1= <code>_curatorUnit = [[getAssignedCuratorUnit]] ([[allCurators]] [[select]] 0); | ||
_curatorUnit joinAs [<nowiki/>createGroup | _curatorUnit joinAs [<nowiki/>createGroup civilian, 0];</code> | ||
|seealso= [[getAssignedCuratorLogic]] | |seealso= [[getAssignedCuratorLogic]] |
Revision as of 11:33, 12 May 2022
Description
- Description:
- Returns unit assigned to curator logic.
- Groups:
- Curator
Syntax
- Syntax:
- getAssignedCuratorUnit curatorObj
- Parameters:
- curatorObj: Object - Curator module.
- Return Value:
- Object
Examples
- Example 1:
_curatorUnit = getAssignedCuratorUnit (allCurators select 0); _curatorUnit joinAs [createGroup civilian, 0];
Additional Information
- See also:
- getAssignedCuratorLogic
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on August 17, 2014 - 17:06 (UTC)
- SilentSpike
-
This command will return objNull if used immediately after the curator unit is assigned to the logic in question (this includes at mission time 0). To avoid problems use the following beforehand:
waitUntil {!isNull (getAssignedCuratorUnit logic)};