addBackpackGlobal: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
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|x2= <code>_unit spawn | |x2= <code>_unit spawn | ||
{ | { | ||
if (![[isNull]] [[backpackContainer]] [[Magic Variables#this|_this]]) [[then]] | |||
{ | { | ||
[[removeBackpackGlobal]] [[Magic Variables#this|_this]]; | [[removeBackpackGlobal]] [[Magic Variables#this|_this]]; |
Revision as of 13:01, 12 May 2022
Description
- Description:
- Adds a backpack to a unit (even non-local).
- Groups:
- Unit Inventory
Syntax
- Syntax:
- unit addBackpackGlobal backpack
- Parameters:
- unit: Object - soldier
- backpack: String - backpack class name
- Return Value:
- Nothing
Examples
- Example 1:
player addBackpackGlobal "B_AssaultPack_khk";
- Example 2:
_unit spawn { if (!isNull backpackContainer _this) then { removeBackpackGlobal _this; waitUntil { isNull backpackContainer _this }; }; _this addBackpackGlobal "B_AssaultPack_khk"; waitUntil { !isNull backpackContainer _this }; backpackContainer _this addMagazineCargoGlobal ["30Rnd_556x45_Stanag",5]; };
Additional Information
- See also:
- addBackpack backpackContainer firstBackpack unitBackpack backpack backpackCargo getBackpackCargo backpackItems addBackpackCargo addBackpackCargoGlobal removeBackpack clearBackpackCargo clearBackpackCargoGlobal clearAllItemsFromBackpack loadBackpack backpackSpaceFor canAddItemToBackpack addItemToBackpack removeItemFromBackpack everyBackpack
Notes
-
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