visiblePosition: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
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<code>ASLtoAGL getPosWorldVisual _object // object center in model coordinates, i.e [0,0,0] | <code>ASLtoAGL getPosWorldVisual _object // object center in model coordinates, i.e [0,0,0] | ||
ASLtoAGL getPosASLVisual _object // object land contact (e.g. floor of a building) | ASLtoAGL getPosASLVisual _object // object land contact (e.g. floor of a building) | ||
unitAimPositionVisual _object // object's aiming position, i.e where the AI aim at, such as a soldier's chest | |||
_object [[modelToWorldVisual]] _relativePos // custom position in model coordinates. if _relativePos is [0,0,0], it'll be the same as [[ASLtoAGL]] [[getPosWorldVisual]] _object</code> | _object [[modelToWorldVisual]] _relativePos // custom position in model coordinates. if _relativePos is [0,0,0], it'll be the same as [[ASLtoAGL]] [[getPosWorldVisual]] _object</code> | ||
}} | }} |
Revision as of 13:04, 12 May 2022
Description
- Description:
- Returns an object's rendered position (z value above surface underneath) in render time scope. Same as getPosVisual.
- Groups:
- PositionsRender Time Scope
Syntax
- Syntax:
- visiblePosition object
- Parameters:
- object: Object - name of the object
- Return Value:
- PositionAGLS
Examples
- Example 1:
playerRenderedPos = visiblePosition player;
Additional Information
- See also:
- getPosVisual getPosATLVisual getPosASLVisual getPosWorldVisual visiblePositionASL position getPos getPosATL getPosASL getPosASLW
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Jan 26, 2022 - 15:15 (UTC)
-
Note that this command returns the position in AGLS format (Z is measured from the nearest surface below). For example the value of Z is 0 even if the object is resting on top of a building.
For use with draw commands, such as drawIcon3D, an AGL position is needed. The following alternatives can be used, depending on where the icon is intended to be shown:ASLtoAGL getPosWorldVisual _object // object center in model coordinates, i.e [0,0,0] ASLtoAGL getPosASLVisual _object // object land contact (e.g. floor of a building) unitAimPositionVisual _object // object's aiming position, i.e where the AI aim at, such as a soldier's chest _object modelToWorldVisual _relativePos // custom position in model coordinates. if _relativePos is [0,0,0], it'll be the same as ASLtoAGL getPosWorldVisual _object