camSetTarget: Difference between revisions

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m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
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_cam camSetRelPos [0, 0.5, 1.5];
_cam camSetRelPos [0, 0.5, 1.5];
_cam cameraEffect ["internal", "back"];
_cam cameraEffect ["internal", "back"];
_cam [[camCommit]] 1;
_cam camCommit 1;
player setRandomLip true;</code>
player setRandomLip true;</code>


|seealso= [[camCreate]] [[camTarget]]
|seealso= [[camCreate]] [[camTarget]]
}}
}}

Revision as of 13:06, 12 May 2022

Hover & click on the images for description

Description

Description:
Set the target object or position where the given camera should point at. Needs the call of camCommit to be conducted. To reset the target use objNull.
Groups:
Camera Control

Syntax

Syntax:
camera camSetTarget target
Parameters:
camera: Object - object of type "camera"
target: Object - target location
Return Value:
Nothing

Alternative Syntax

Syntax:
camera camSetTarget position
Parameters:
camera: Object - object of type "camera"
position: Array - target location - Position
Return Value:
Nothing

Examples

Example 1:
_camera camSetTarget player;
Example 2:
_camera camSetTarget [2540,1503,26];
Example 3:
_cam = "camera" camCreate (player modelToWorld [0, 100, 10]); _cam camSetTarget player; _cam camSetRelPos [0, 0.5, 1.5]; _cam cameraEffect ["internal", "back"]; _cam camCommit 1; player setRandomLip true;

Additional Information

See also:
camCreate camTarget

Notes

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