nil: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "<code>([^<]*)\{\{ *codecomment *\|([^}]*) *\}\}([^<]*) *<\/code>" to "<code>$1$2$3</code>")
Line 34: Line 34:
|x2= <code>private _variable = 50;
|x2= <code>private _variable = 50;
_variable = nil;
_variable = nil;
hint format ["Variable = %1", _variable]; {{codecomment|// will display "Variable {{=}} any" ({{arma3}})}}</code>
hint format ["Variable = %1", _variable]; // will display "Variable {{= any" ({{arma3}})}}</code>


|seealso= [[isNil]] [[Variables]]
|seealso= [[isNil]] [[Variables]]
}}
}}

Revision as of 13:34, 12 May 2022

Hover & click on the images for description

Description

Description:
Nil value. This value can be used to undefine existing variables.
Groups:
Variables

Syntax

Syntax:
nil
Return Value:
Nothing

Examples

Example 1:
variableToDestroy = nil;
Example 2:
private _variable = 50; _variable = nil; hint format ["Variable = %1", _variable]; // will display "Variable Template:= any" (Arma 3)

Additional Information

See also:
isNil Variables

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note