getMissionLayers: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\{\{cc\|([^ ]*)\}\}([^ ]*)<\/code>" to "<code>$1// $2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
||
Line 12: | Line 12: | ||
|r1= [[Array]] - Array of strings with names of layers | |r1= [[Array]] - Array of strings with names of layers | ||
|x1= < | |x1= <sqf>getMissionLayers; // ["Electronics","Camp Endurance","UGV Workstation","Comments","Extraction Air","Comments","Extraction Ground","Extraction","test"]</sqf> | ||
|seealso= [[getMissionLayerEntities]] | |seealso= [[getMissionLayerEntities]] | ||
}} | }} |
Revision as of 10:23, 13 May 2022
Description
- Description:
- Returns a list of all layers created in Eden Editor. Designed to be used during a scenario. Default layers (BLUFOR, OPFOR...) are not returned.
- Groups:
- Mission Information
Syntax
- Syntax:
- getMissionLayers
- Return Value:
- Array - Array of strings with names of layers
Examples
- Example 1:
- getMissionLayers; // ["Electronics","Camp Endurance","UGV Workstation","Comments","Extraction Air","Comments","Extraction Ground","Extraction","test"]
Additional Information
- See also:
- getMissionLayerEntities
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note