set3DENMissionAttribute: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\{\{cc\|([^ ]*)\}\}([^ ]*)<\/code>" to "<code>$1// $2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
||
Line 21: | Line 21: | ||
|r1= [[Boolean]] - [[true]] if the value was set | |r1= [[Boolean]] - [[true]] if the value was set | ||
|x1= < | |x1= <sqf>"Multiplayer" set3DENMissionAttribute ["respawn", 3]; // Set respawn type to 3</sqf> | ||
|seealso= [[get3DENMissionAttribute]] [[set3DENMissionAttributes]] | |seealso= [[get3DENMissionAttribute]] [[set3DENMissionAttributes]] | ||
}} | }} |
Revision as of 10:24, 13 May 2022
Description
- Description:
- Set scenario attribute. An attribute is identified by its property (data when it is engine-drive attribute) value in config. For the list of all attributes with their properties, see Setting Attributes.
- Groups:
- Eden Editor
Syntax
- Syntax:
- section set3DENMissionAttribute [class, value]
- Parameters:
- section: String - attribute section
- class: String - attribute name
- value: Anything - new attribute value
- Return Value:
- Boolean - true if the value was set
Examples
- Example 1:
- "Multiplayer" set3DENMissionAttribute ["respawn", 3]; // Set respawn type to 3
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note