set3DENMissionAttribute: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<code>([^ ]*)\{\{cc\|([^ ]*)\}\}([^ ]*)<\/code>" to "<code>$1// $2$3</code>")
m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
Line 21: Line 21:
|r1= [[Boolean]] - [[true]] if the value was set
|r1= [[Boolean]] - [[true]] if the value was set


|x1= <code>"Multiplayer" set3DENMissionAttribute ["respawn", 3]; // Set respawn type to 3</code>
|x1= <sqf>"Multiplayer" set3DENMissionAttribute ["respawn", 3]; // Set respawn type to 3</sqf>


|seealso= [[get3DENMissionAttribute]] [[set3DENMissionAttributes]]
|seealso= [[get3DENMissionAttribute]] [[set3DENMissionAttributes]]
}}
}}

Revision as of 10:24, 13 May 2022

Hover & click on the images for description

Description

Description:
Set scenario attribute. An attribute is identified by its property (data when it is engine-drive attribute) value in config. For the list of all attributes with their properties, see Setting Attributes.
Attributes are available only within the Eden Editor workspace. They cannot be accessed in scenario preview or exported scenario!
Groups:
Eden Editor

Syntax

Syntax:
section set3DENMissionAttribute [class, value]
Parameters:
section: String - attribute section
class: String - attribute name
value: Anything - new attribute value
Return Value:
Boolean - true if the value was set

Examples

Example 1:
"Multiplayer" set3DENMissionAttribute ["respawn", 3]; // Set respawn type to 3

Additional Information

See also:
get3DENMissionAttribute set3DENMissionAttributes

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note