unassignItem: Difference between revisions

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m (Text replacement - "<code>([^<]*)\[\[Magic Variables#x\|(_x)\]\]([^<]*)<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
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|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>_bluforUnit unassignItem "NVGoggles";
|x1= <sqf>_bluforUnit unassignItem "NVGoggles";
_bluforUnit removeItem "NVGoggles";
_bluforUnit removeItem "NVGoggles";
_opforUnit unassignItem "NVGoggles_OPFOR";
_opforUnit unassignItem "NVGoggles_OPFOR";
_opforUnit removeItem "NVGoggles_OPFOR";
_opforUnit removeItem "NVGoggles_OPFOR";
_independentUnit unassignItem "NVGoggles_INDEP";
_independentUnit unassignItem "NVGoggles_INDEP";
_independentUnit removeItem "NVGoggles_INDEP";</code>
_independentUnit removeItem "NVGoggles_INDEP";</sqf>


|x2= <code>{
|x2= <sqf>{
   _x unassignItem hmd _x; // Unassign (not remove) NVGs from all units. The class name of the NVG is not needed
   _x unassignItem hmd _x; // Unassign (not remove) NVGs from all units. The class name of the NVG is not needed
} forEach allUnits;</code>
} forEach allUnits;</sqf>


|seealso= [[assignItem]] [[addItem]] [[removeItem]] [[linkItem]] [[unlinkItem]] [[assignedItems]] [[removeAllAssignedItems]]
|seealso= [[assignItem]] [[addItem]] [[removeItem]] [[linkItem]] [[unlinkItem]] [[assignedItems]] [[removeAllAssignedItems]]
}}
}}

Revision as of 10:25, 13 May 2022

Hover & click on the images for description

Description

Description:
Unassigns existing item and tries to put it into inventory. If there is no space in inventory the item simply disappears.
Groups:
Unit Inventory

Syntax

Syntax:
unit unassignItem item
Parameters:
unit: Object
item: String
Return Value:
Nothing

Examples

Example 1:
_bluforUnit unassignItem "NVGoggles"; _bluforUnit removeItem "NVGoggles"; _opforUnit unassignItem "NVGoggles_OPFOR"; _opforUnit removeItem "NVGoggles_OPFOR"; _independentUnit unassignItem "NVGoggles_INDEP"; _independentUnit removeItem "NVGoggles_INDEP";
Example 2:
{ _x unassignItem hmd _x; // Unassign (not remove) NVGs from all units. The class name of the NVG is not needed } forEach allUnits;

Additional Information

See also:
assignItem addItem removeItem linkItem unlinkItem assignedItems removeAllAssignedItems

Notes

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