worldToScreen: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
||
Line 27: | Line 27: | ||
|r1= [[Array]] - Screen position in [[SafeZone]] format [x, y]. Returns an empty array {{ic|[]}} if not on-screen. | |r1= [[Array]] - Screen position in [[SafeZone]] format [x, y]. Returns an empty array {{ic|[]}} if not on-screen. | ||
|x1= < | |x1= <sqf>_screenPos = worldToScreen ASLtoAGL getPosASL soldier1;</sqf> | ||
|x2= < | |x2= <sqf>_screenPos = worldToScreen (player modelToWorld [0,10,0]);</sqf> | ||
|seealso= [[screenToWorld]] [[SafeZone]] | |seealso= [[screenToWorld]] [[SafeZone]] | ||
}} | }} |
Revision as of 10:25, 13 May 2022
Description
- Description:
- Converts position in world space into screen (UI) space. If a specified position is not within the current screen view, an empty array is returned.
- Groups:
- Positions
Syntax
- Syntax:
- worldToScreen position
- Parameters:
- position: Array - World position 2D [x,y] or PositionAGL
- Return Value:
- Array - Screen position in SafeZone format [x, y]. Returns an empty array
[]
if not on-screen.
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- screenToWorld SafeZone
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note