sideChat: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
m (Text replacement - "<code>([^<]*)<nowiki\/?>([^<]*)<\/code>" to "<code>$1$2</code>")
Line 59: Line 59:
|x1= <sqf>_soldierOne sideChat "Show this text";</sqf>
|x1= <sqf>_soldierOne sideChat "Show this text";</sqf>


|x2= <code>[<nowiki/>west, "HQ"] sideChat "Hi there";</code>
|x2= <code>[west, "HQ"] sideChat "Hi there";</code>


|x3= [[File:xChat.jpg|right]]
|x3= [[File:xChat.jpg|right]]
Line 86: Line 86:


Example :
Example :
<code>[<nowiki/>EAST, "base"] sideChat "Return to base!"</code>
<code>[EAST, "base"] sideChat "Return to base!"</code>
|game= ofp
|game= ofp
|version= 1.96
|version= 1.96
}}
}}

Revision as of 10:28, 13 May 2022

Hover & click on the images for description

Description

Description:
Types text to the side radio channel by the specified unit.
The unit must have an assigned radio item (such as "ItemRadio") to see or transmit the messages. A radio item must have the property simulation = "ItemRadio"; in its CfgWeapons config.
Groups:
Radio and Chat

Syntax

Syntax:
unit sideChat chatText
Parameters:
unit: Object - Unit transmitting message
chatText: String - Message to transmit
Return Value:
Nothing

Alternative Syntax

Syntax:
[side, identity] sideChat chatText
Parameters:
side: Side - Side to which the message will be seen
identity: String - Class name of one of the identities in CfgHQIdentities. Possible identities in Arma 3 are:
  • "Base"
  • "HQ"
  • "PAPA_BEAR"
  • "AirBase"
  • "BLU"
  • "OPF"
  • "IND"
  • "IND_G"
chatText: String - Message to transmit
Return Value:
Nothing

Examples

Example 1:
_soldierOne sideChat "Show this text";
Example 2:
[west, "HQ"] sideChat "Hi there";
Example 3:
xChat.jpg
driver vehicle player sideChat "sideChat";
driver vehicle player globalChat "globalChat";
driver vehicle player groupChat "groupChat";
vehicle player vehicleChat "vehicleChat";
driver vehicle player commandChat "commandChat";
driver vehicle player customChat [1, "customChat"];
systemChat "systemChat";

Example 4:
[[blufor, "BLU"], "message"] remoteExec ["sideChat"]; // shows the message to all players
Example 5:
unit setGroupID ["Cpt. Miller"]; // changes the group's callsign unit sideChat "Hello ladies!";

Additional Information

See also:
globalChat groupChat vehicleChat commandChat customChat systemChat sideRadio

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Ceeeb - c
Posted on Feb 12, 2007 - 04:31 (UTC)

In Operation Flashpoint v1.96, sideChat messages can be sent from two abstract sources: "Papa_Bear" and "Base FireFly".
Use sideChat on an array in the form [SIDE, "base"], [SIDE, "HQ"], [SIDE, "Papa_bear"] or [SIDE, "airbase"], where SIDE is the side broadcasting. "HQ", "base" and "Papa_bear" seem to be the same object. The callsign strings can be re-defined using a stringTable.csv file, using STR_CFG_PAPABEAR and STR_CFG_FIREFLYBASE.

Example : [EAST, "base"] sideChat "Return to base!"