animationPhase: Difference between revisions
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<dd class="notedate">Posted on January 20, 2007</dd> | <dd class="notedate">Posted on January 20, 2007</dd> | ||
<dt class="note">'''[[User: | <dt class="note">'''[[User:Bdfy|Bdfy]]'''</dt><dd class="note">If animated object is not seen by the player or camera, animationPhase will only return zero.</dd> | ||
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Revision as of 01:36, 11 March 2007
Description
- Description:
- Return the phase of the given animation on the given object, which is set by the animate command.
- Multiplayer:
- In OFP, on dedicated servers, animationPhase will always return 0, no matter what the actual phase is.
- Groups:
- Uncategorised
Syntax
- Syntax:
- object animationPhase animation
- Parameters:
- object: Object
- animation: String - name of the animation. This is the class-name of the animation defined in the addon's config.cpp.
- Return Value:
- Integer - Integer of range 0 (start point of the animation) to 1 (end point of the animation).
Examples
- Example 1:
building animate ["maindoor",1] ~2 _p = building animationPhase "maindoor"
returns 1 (if the animation speed is <= 2 seconds)
Additional Information
- See also:
- animate
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on January 20, 2007
- Bdfy
- If animated object is not seen by the player or camera, animationPhase will only return zero.