animationPhase: Difference between revisions

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<dd class="notedate">Posted on January 20, 2007</dd>
<dd class="notedate">Posted on January 20, 2007</dd>
<dt class="note">'''[[User:bdfy|bdfy]]'''</dt><dd class="note">If animated object is not seen by the player or camera, animationPhase will only return zero.</dd>
<dt class="note">'''[[User:Bdfy|Bdfy]]'''</dt><dd class="note">If animated object is not seen by the player or camera, animationPhase will only return zero.</dd>
   
   
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Revision as of 01:36, 11 March 2007

Hover & click on the images for description

Description

Description:
Return the phase of the given animation on the given object, which is set by the animate command.
Multiplayer:
In OFP, on dedicated servers, animationPhase will always return 0, no matter what the actual phase is.
Groups:
Uncategorised

Syntax

Syntax:
object animationPhase animation
Parameters:
object: Object
animation: String - name of the animation. This is the class-name of the animation defined in the addon's config.cpp.
Return Value:
Integer - Integer of range 0 (start point of the animation) to 1 (end point of the animation).

Examples

Example 1:
building animate ["maindoor",1]
~2
_p = building animationPhase "maindoor"
returns 1 (if the animation speed is <= 2 seconds)

Additional Information

See also:
animate

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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Notes

Posted on January 20, 2007
Bdfy
If animated object is not seen by the player or camera, animationPhase will only return zero.

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