set3DENMissionAttributes: Difference between revisions

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m (Text replacement - "<dd class="note">([^}]*)<code>([^<]*)<\/code>" to "<dd class="note">$1<sqf>$2</sqf>")
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|r1= [[Boolean]] - [[true]] if the value was set
|r1= [[Boolean]] - [[true]] if the value was set


|x1= <code>// set respawn type to 3 and respawn delay to 10 seconds
|x1= <sqf>
set3DENMissionAttributes <nowiki>[[</nowiki>"Multiplayer", "respawn", 3], ["Multiplayer", "respawnDelay", 10]];</code>
// set respawn type to 3 and respawn delay to 10 seconds
 
set3DENMissionAttributes [["Multiplayer", "respawn", 3], ["Multiplayer", "respawnDelay", 10]];
</sqf>


|seealso= [[get3DENMissionAttribute]] [[set3DENMissionAttribute]]
|seealso= [[get3DENMissionAttribute]] [[set3DENMissionAttribute]]
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Usually, the attributes value can be recieved by <sqf>_sectionName get3DENMissionAttribute _attributeName; // See example above</sqf>
Usually, the attributes value can be recieved by <sqf>_sectionName get3DENMissionAttribute _attributeName; // See example above</sqf>
However, if the attribute was not changed and it is default value is used [[get3DENMissionAttribute]] might return [[Nothing]], even though in [[Eden Editor]] the attribute has got a value. In that case the attribute's config name is not identical to the 'property' or 'data' config value. To get the right values in these cases one has to do:<br>
However, if the attribute was not changed and it is default value is used [[get3DENMissionAttribute]] might return [[Nothing]], even though in [[Eden Editor]] the attribute has got a value. In that case the attribute's config name is not identical to the 'property' or 'data' config value. To get the right values in these cases one has to do:<br>
<sqf>_sectionName get3DENMissionAttribute _propertyName;
<sqf>
_sectionName get3DENMissionAttribute _propertyName;
// or
// or
_sectionName get3DENMissionAttribute _dataName;</sqf>
_sectionName get3DENMissionAttribute _dataName;
</sqf>
</dd>
</dd>


</dl>
</dl>

Revision as of 15:16, 13 May 2022

Hover & click on the images for description

Description

Description:
Set scenario attributes. An attribute is identified by its property (data when it is an engine-driven attribute) value in config. For the list of all attributes with their properties, see Mission Attributes.
Attributes are available only within the Eden Editor workspace. You cannot access them in scenario preview or exported scenario!
Groups:
Eden Editor

Syntax

Syntax:
set3DENMissionAttributes [[section1, class1, value1], ...]
Parameters:
sectionN: String - attribute section
classN: String - attribute name
valueN: Anything - new attribute value
Return Value:
Boolean - true if the value was set

Examples

Example 1:
// set respawn type to 3 and respawn delay to 10 seconds set3DENMissionAttributes [["Multiplayer", "respawn", 3], ["Multiplayer", "respawnDelay", 10]];

Additional Information

See also:
get3DENMissionAttribute set3DENMissionAttribute

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on January 2, 2019 - 12:09 (UTC)
R3vo
Usually, the attributes value can be recieved by
_sectionName get3DENMissionAttribute _attributeName; // See example above
However, if the attribute was not changed and it is default value is used get3DENMissionAttribute might return Nothing, even though in Eden Editor the attribute has got a value. In that case the attribute's config name is not identical to the 'property' or 'data' config value. To get the right values in these cases one has to do:
_sectionName get3DENMissionAttribute _propertyName; // or _sectionName get3DENMissionAttribute _dataName;