set3DENMissionAttributes: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<dd class="note">([^}]*)<code>([^<]*)<\/code>" to "<dd class="note">$1<sqf>$2</sqf>") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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|r1= [[Boolean]] - [[true]] if the value was set | |r1= [[Boolean]] - [[true]] if the value was set | ||
|x1= < | |x1= <sqf> | ||
set3DENMissionAttributes | // set respawn type to 3 and respawn delay to 10 seconds | ||
set3DENMissionAttributes [["Multiplayer", "respawn", 3], ["Multiplayer", "respawnDelay", 10]]; | |||
</sqf> | |||
|seealso= [[get3DENMissionAttribute]] [[set3DENMissionAttribute]] | |seealso= [[get3DENMissionAttribute]] [[set3DENMissionAttribute]] | ||
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Usually, the attributes value can be recieved by <sqf>_sectionName get3DENMissionAttribute _attributeName; // See example above</sqf> | Usually, the attributes value can be recieved by <sqf>_sectionName get3DENMissionAttribute _attributeName; // See example above</sqf> | ||
However, if the attribute was not changed and it is default value is used [[get3DENMissionAttribute]] might return [[Nothing]], even though in [[Eden Editor]] the attribute has got a value. In that case the attribute's config name is not identical to the 'property' or 'data' config value. To get the right values in these cases one has to do:<br> | However, if the attribute was not changed and it is default value is used [[get3DENMissionAttribute]] might return [[Nothing]], even though in [[Eden Editor]] the attribute has got a value. In that case the attribute's config name is not identical to the 'property' or 'data' config value. To get the right values in these cases one has to do:<br> | ||
<sqf>_sectionName get3DENMissionAttribute _propertyName; | <sqf> | ||
_sectionName get3DENMissionAttribute _propertyName; | |||
// or | // or | ||
_sectionName get3DENMissionAttribute _dataName;</sqf> | _sectionName get3DENMissionAttribute _dataName; | ||
</sqf> | |||
</dd> | </dd> | ||
</dl> | </dl> |
Revision as of 15:16, 13 May 2022
Description
- Description:
- Set scenario attributes. An attribute is identified by its property (data when it is an engine-driven attribute) value in config. For the list of all attributes with their properties, see Mission Attributes.
- Groups:
- Eden Editor
Syntax
- Syntax:
- set3DENMissionAttributes [[section1, class1, value1], ...]
- Parameters:
- sectionN: String - attribute section
- classN: String - attribute name
- valueN: Anything - new attribute value
- Return Value:
- Boolean - true if the value was set
Examples
- Example 1:
- // set respawn type to 3 and respawn delay to 10 seconds set3DENMissionAttributes [["Multiplayer", "respawn", 3], ["Multiplayer", "respawnDelay", 10]];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on January 2, 2019 - 12:09 (UTC)
- R3vo
-
Usually, the attributes value can be recieved by However, if the attribute was not changed and it is default value is used get3DENMissionAttribute might return Nothing, even though in Eden Editor the attribute has got a value. In that case the attribute's config name is not identical to the 'property' or 'data' config value. To get the right values in these cases one has to do:
_sectionName get3DENMissionAttribute _propertyName; // or _sectionName get3DENMissionAttribute _dataName;