mod: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "<dd class="note">([^}]*)<code>([^<]*)<\/code>" to "<dd class="note">$1<sqf>$2</sqf>") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
||
Line 36: | Line 36: | ||
|r1= [[Number]] | |r1= [[Number]] | ||
|x1= <sqf>_remaining = 5 mod 2; // returns 1, as 5 divided by 2 is 2 × 2 + | |x1= <sqf>_remaining = 5 mod 2; // returns 1, as 5 divided by 2 is 2 × 2 + 1</sqf> | ||
|seealso= [[Math Commands]], [[Operators]], [[a % b]] | |seealso= [[Math Commands]], [[Operators]], [[a % b]] | ||
}} | }} | ||
{{Note | |||
|user= Hoz | |||
|timestamp= 20060416013400 | |||
|text=< <nowiki/> | |||
* Remainder is calculated in real domain. | * Remainder is calculated in real domain. | ||
* mod is identical to [[a % b]] | * mod is identical to [[a % b]] | ||
You can use mod to round a decimal number down to the nearest whole number. For example: If you wanted to use the command random to generate a whole number between 0 and 5, you could put this in a script: | You can use mod to round a decimal number down to the nearest whole number. For example: If you wanted to use the command random to generate a whole number between 0 and 5, you could put this in a script: | ||
<sqf>_rand = random 6; | <sqf> | ||
_num = _rand - (_rand mod 1);</sqf> | _rand = random 6; | ||
_num = _rand - (_rand mod 1); | |||
</sqf> | |||
In A1, the new commands [[round]], [[floor]] or [[ceil]] would be the easier way to round. | In A1, the new commands [[round]], [[floor]] or [[ceil]] would be the easier way to round. | ||
}} | |||
Revision as of 19:24, 13 May 2022
Description
Syntax
Examples
- Example 1:
Additional Information
- See also:
- Math CommandsOperatorsa % b
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Apr 16, 2006 - 01:34 (UTC)
-
<
- Remainder is calculated in real domain.
- mod is identical to a % b
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Math