onEachFrame: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^\[]+)<\/code>" to "<sqf>$1</sqf>") |
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|x3= Only one [[onEachFrame]] loop can exist at any time: | |x3= Only one [[onEachFrame]] loop can exist at any time: | ||
< | <sqf>onEachFrame { player sideChat "first"; }; | ||
onEachFrame { player sideChat "second"; }; | onEachFrame { player sideChat "second"; }; | ||
// Result: "second", "second", "second"...</ | // Result: "second", "second", "second"...</sqf> | ||
Note how "first" never gets shown even though it precedes "second". This is because script thread is executing within the same frame and first [[onEachFrame]] is overwritten before it has a chance to execute its statement. | Note how "first" never gets shown even though it precedes "second". This is because script thread is executing within the same frame and first [[onEachFrame]] is overwritten before it has a chance to execute its statement. | ||
|x4= Script suspension is not permitted within [[onEachFrame]] scope: | |x4= Script suspension is not permitted within [[onEachFrame]] scope: | ||
< | <sqf>// Will throw an error | ||
onEachFrame { sleep 1; };</ | onEachFrame { sleep 1; };</sqf> | ||
|x5= <sqf>onEachFrame {}; // Reset event</sqf> | |x5= <sqf>onEachFrame {}; // Reset event</sqf> |
Revision as of 20:08, 13 May 2022
Description
- Description:
- Runs given statement every frame.
- Groups:
- Event Handlers
Syntax
- Syntax:
- onEachFrame statement
- Parameters:
- statement: String or Code
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
- Private variables defined outside of the onEachFrame scope are not inherited:
_myvar = "bob"; myvar = "bill"; onEachFrame { hintSilent str [_myvar, myvar]; }; // Result: [any,"bill"]
- Example 3:
- Only one onEachFrame loop can exist at any time:
Note how "first" never gets shown even though it precedes "second". This is because script thread is executing within the same frame and first onEachFrame is overwritten before it has a chance to execute its statement.
- Example 4:
- Script suspension is not permitted within onEachFrame scope:
- Example 5:
- onEachFrame {}; // Reset event
Additional Information
- See also:
- diag_frameNo diag_fps
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note