findCover – Talk
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Second argument (hidePosition) is ineffectual, or misunderstood by me. I have tried various settings (position of the unit itself, position of a different unit and [0,0,0]) and they all result in the unit finding the same cover each time. I think for safe operation of the command it should be set to the same thing as the first argument (position). [[User:Kungtotte|kungtotte]] 22:22, 19 March 2007 (CET) | Second argument (hidePosition) is ineffectual, or misunderstood by me. I have tried various settings (position of the unit itself, position of a different unit and [0,0,0]) and they all result in the unit finding the same cover each time. I think for safe operation of the command it should be set to the same thing as the first argument (position). [[User:Kungtotte|kungtotte]] 22:22, 19 March 2007 (CET) | ||
:: It seems that the unit will try to hide in the opposite direction to the direction in which hidePosition is from the position. eg. set up a mission with a player, 1 man named ''hider'' and a lit fire named ''fire1''. Create a repeatable radio trigger with ''temp = hider findCover [getPos hider, getPos player,50]; fire1 setPos getPos temp; hint format["%1",temp]''. The hide point is marked by the fireplace. It will always be in the opposite direction from the player, assuming there are appropriate objects in that direction. |
Revision as of 07:44, 20 March 2007
Second argument (hidePosition) is ineffectual, or misunderstood by me. I have tried various settings (position of the unit itself, position of a different unit and [0,0,0]) and they all result in the unit finding the same cover each time. I think for safe operation of the command it should be set to the same thing as the first argument (position). kungtotte 22:22, 19 March 2007 (CET)
- It seems that the unit will try to hide in the opposite direction to the direction in which hidePosition is from the position. eg. set up a mission with a player, 1 man named hider and a lit fire named fire1. Create a repeatable radio trigger with temp = hider findCover [getPos hider, getPos player,50]; fire1 setPos getPos temp; hint format["%1",temp]. The hide point is marked by the fireplace. It will always be in the opposite direction from the player, assuming there are appropriate objects in that direction.