getTerrainInfo: Difference between revisions
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* The result of {{hl|landGridWidth * landGridSize}} and {{hl|terrainGridWidth * terrainGridSize}} is always equal to the [[worldSize]]. | * The result of {{hl|landGridWidth * landGridSize}} and {{hl|terrainGridWidth * terrainGridSize}} is always equal to the [[worldSize]]. | ||
* "land grid" is used by the game for object placement (e.g. finding the [[nearestObject]]), dynamic simulation, etc. | * "land grid" is used by the game for object placement (e.g. finding the [[nearestObject]]), dynamic simulation, etc. | ||
* "terrain grid" is used | * "terrain grid" is the actual terrain, used to display the terrain, calculate [[getTerrainHeightASL|terrain height]], [[surfaceNormal|surface normal]], etc. | ||
}} | }} | ||
Revision as of 05:29, 23 June 2022
Description
- Description:
- Returns the terrain heightmap information, as well as sea level offset (due to tides, if available).
- Groups:
- Diagnostic
Syntax
- Syntax:
- getTerrainInfo
- Return Value:
- Array - In format [landGridWidth, landGridSize, terrainGridWidth, terrainGridSize, seaLevel]:
- landGridWidth: Number - width of each land grid
- landGridSize: Number - number of land grid pixels
- terrainGridWidth: Number width of each terrain grid (also known as "cell size")
- terrainGridSize: Number - number of terrain grid pixels (also known as "heightmap resolution")
- seaLevel: Number - sea level without waves. The value is 0 if tides are disabled.
Examples
- Example 1:
Additional Information
- See also:
- getTerrainHeight setTerrainHeight
Notes
-
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