getTerrainHeight: Difference between revisions

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m (Some wiki formatting)
m (Fix example)
Line 12: Line 12:
<sqf>
<sqf>
private _cellWidth = getTerrainInfo # 2;
private _cellWidth = getTerrainInfo # 2;
getTerrainHeightASL (_pos apply {_cellWidth * round (_x / _cellWidth)});
getTerrainHeightASL (_pos apply { _cellWidth * round (_x / _cellWidth) });
</sqf>
</sqf>
}}
}}
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|r1= [[Number]] - terrain height
|r1= [[Number]] - terrain height


|x1= <sqf>private _h = diag_getTerrainHeight position player;</sqf>
|x1= <sqf>private _gridCellHeight = getTerrainHeight getPosWorld player;</sqf>


|seealso= [[setTerrainHeight]] [[getTerrainInfo]]
|seealso= [[setTerrainHeight]] [[getTerrainInfo]]
}}
}}

Revision as of 14:33, 25 June 2022

Hover & click on the images for description
Only available in Development branch(es) until its release with Arma 3 patch v2.10.

Description

Description:
Returns terrain height at the specified location.
Unlike getTerrainHeightASL which returns the exact position's height, this command returns the height at the closest terrain grid pixel to the provided position:
private _cellWidth = getTerrainInfo # 2; getTerrainHeightASL (_pos apply { _cellWidth * round (_x / _cellWidth) });
Groups:
Diagnostic

Syntax

Syntax:
getTerrainHeight positionWorld
Parameters:
positionWorld: Position2D or Position3D - Position in world coordinates either in Position2D or Position3D
Return Value:
Number - terrain height

Examples

Example 1:
private _gridCellHeight = getTerrainHeight getPosWorld player;

Additional Information

See also:
setTerrainHeight getTerrainInfo

Notes

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