setObjectMaterial: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Some wiki formatting) |
(2.09 update) |
||
Line 16: | Line 16: | ||
|p1= obj: [[Object]] | |p1= obj: [[Object]] | ||
|p2= selectionNumber: [[Number]] | |p2= selectionNumber: [[Number]] or [[String]] (since {{GVI|arma3|2.09}}) | ||
|p3= material: [[String]] | |p3= material: [[String]] |
Revision as of 08:39, 28 June 2022
Description
- Description:
- Sets material of object selection. The selection number is defined through the hiddenselection[] = {} array in the vehicle's config (starting with 0).
- Groups:
- Object Manipulation
Syntax
- Syntax:
- obj setObjectMaterial [selectionNumber, material]
- Parameters:
- obj: Object
- selectionNumber: Number or String (since 2.09)
- material: String
- Return Value:
- Nothing
Examples
- Example 1:
- car setObjectMaterial [0,"A3\Structures_F\Data\Windows\window_set.rvmat"]; car setObjectMaterial [1,"A3\Structures_F\Data\Windows\window_set.rvmat"];
Additional Information
- See also:
- getObjectMaterials setObjectTextureGlobal getObjectTextures setObjectTexture setObjectMaterialGlobal
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note