useAudioTimeForMoves: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= <sqf>([^\/: ]+)([^;])<\/sqf>" to "|x$1= <sqf>$2$3;</sqf>") |
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <sqf>player useAudioTimeForMoves true</sqf> | |x1= <sqf>player useAudioTimeForMoves true;</sqf> | ||
|seealso= [[setAccTime]] [[accTime]] | |seealso= [[setAccTime]] [[accTime]] |
Revision as of 22:42, 28 June 2022
Description
- Description:
- Switch between elapsed game time and audio time being used as animation timer. Used for audio/animation synchronization.
- Groups:
- Animations
Syntax
- Syntax:
- soldier useAudioTimeForMoves toggle
- Parameters:
- soldier: Object
- toggle: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- setAccTime accTime
Notes
-
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