visibleMap: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<dd class="note">([^}]*)<code>([^<]*)<\/code>" to "<dd class="note">$1<sqf>$2</sqf>") |
Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= <sqf>([^\/: ]+)([^;])<\/sqf>" to "|x$1= <sqf>$2$3;</sqf>") |
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Line 23: | Line 23: | ||
|r1= [[Boolean]] | |r1= [[Boolean]] | ||
|x1= <sqf>if (visibleMap) then {hint "You're showing the map !"}</sqf> | |x1= <sqf>if (visibleMap) then {hint "You're showing the map !"};</sqf> | ||
|seealso= [[forceMap]] [[openMap]] | |seealso= [[forceMap]] [[openMap]] |
Revision as of 22:43, 28 June 2022
Description
- Description:
- Return true if the main map is shown (active).
- Groups:
- MapInteraction
Syntax
- Syntax:
- visibleMap
- Return Value:
- Boolean
Examples
- Example 1:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 13 November 2017
- James
-
visibleMap does not work in all cases where a map might be part of a dialog like in a uav terminal or in a artillery computer dialog.
Some of these cases can be covered with an addMissionEventHandler of type "Map".
Just use the two magic variables 'mapIsOpened' and 'mapIsForced'. Skeleton might look something like:
// update marker as long as map is open (works for uav stations as well) J_myGPSEH = addMissionEventHandler ["Map", { params ["_mapIsOpened", "_mapIsForced"]; if (_mapIsOpened) then { systemChat "GPS active"; J_var_GPSOn = true; // no sheduled environment -> create one /* Triggered when map is opened or closed either by user action or script command openMap. */ [] spawn { waitUntil { // ... // do something as long as map is open not J_var_GPSOn }; }; } else { J_var_GPSOn = false; systemChat "GPS inactive"; }; }];