BIS fnc startLoadingScreen: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|seealso= ([^ ]+)(\]\]|\}\}), *(\[\[|\{\{)" to "|seealso= $1$2 $3") |
Lou Montana (talk | contribs) m (Text replacement - "\|seealso= ([^ ]+)(\]\]|\}\}), *(\[\[|\{\{)" to "|seealso= $1$2 $3") |
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"myLoadingScreen" [[call]] [[BIS_fnc_endLoadingScreen]];</code> | "myLoadingScreen" [[call]] [[BIS_fnc_endLoadingScreen]];</code> | ||
|seealso= [[BIS_fnc_endLoadingScreen]] [[startLoadingScreen]] | |seealso= [[BIS_fnc_endLoadingScreen]] [[startLoadingScreen]] [[endLoadingScreen]] | ||
}} | }} |
Revision as of 13:00, 1 July 2022
Description
- Description:
- Register a loading screen. Start the loading when it is the first one registered.
- Execution:
- call
- Groups:
- Systems
Syntax
- Syntax:
- [screenId, layout] call BIS_fnc_startLoadingScreen
- Parameters:
- screenId: String - screen ID, will be used in BIS_fnc_endLoadingScreen
- layout: String - loading text. has no effect in Arma 3
- Return Value:
- Boolean - true when registered
Examples
- Example 1:
["myLoadingScreen", "Loading… wait for my splendid™ mission!"] call BIS_fnc_startLoadingScreen; uiSleep 3; "myLoadingScreen" call BIS_fnc_endLoadingScreen;
Additional Information
Notes
-
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