BIS fnc randomInt: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|seealso= ([^ ]+)(\]\]|\}\}), *(\[\[|\{\{)" to "|seealso= $1$2 $3")
m (Text replacement - "\|seealso= ([^ ]+)(\]\]|\}\}), *(\[\[|\{\{)" to "|seealso= $1$2 $3")
Line 27: Line 27:
|x1= <code>[1,3] [[call]] [[BIS_fnc_randomInt]]; {{codecomment|// will return 1, 2 or 3}}</code>
|x1= <code>[1,3] [[call]] [[BIS_fnc_randomInt]]; {{codecomment|// will return 1, 2 or 3}}</code>


|seealso= [[BIS_fnc_randomNum]] [[BIS_fnc_arithmeticMean]] [[BIS_fnc_geometricMean]], [[BIS_fnc_nearestNum]], [[BIS_fnc_sortNum]], [[BIS_fnc_roundNum]]
|seealso= [[BIS_fnc_randomNum]] [[BIS_fnc_arithmeticMean]] [[BIS_fnc_geometricMean]] [[BIS_fnc_nearestNum]], [[BIS_fnc_sortNum]], [[BIS_fnc_roundNum]]
}}
}}

Revision as of 13:00, 1 July 2022

Hover & click on the images for description

Description

Description:
Returns a random integer between the two passed numbers (inclusive). The order of parameters doesn't matter: it can be [min, max] or [max, min].
Execution:
call
Groups:
Math

Syntax

Syntax:
[min, max] call BIS_fnc_randomInt
Parameters:
min: Number - minimum value, included
max: Number - maximum value, included
Return Value:
Number

Examples

Example 1:
[1,3] call BIS_fnc_randomInt; // will return 1, 2 or 3

Additional Information

See also:
BIS_fnc_randomNum BIS_fnc_arithmeticMean BIS_fnc_geometricMean BIS_fnc_nearestNumBIS_fnc_sortNumBIS_fnc_roundNum

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note