switchMove: Difference between revisions
Jump to navigation
Jump to search
Hurricane1 (talk | contribs) No edit summary |
Hurricane1 (talk | contribs) No edit summary |
||
Line 33: | Line 33: | ||
<dt class="note">'''[[User:Hurricane|Hurricane]]'''</dt><dd class="note"> | <dt class="note">'''[[User:Hurricane|Hurricane]]'''</dt><dd class="note"> | ||
In some cases the movement won't stay. I.e. AI hostages that put their hands behind their heads (_hostage [[switchMove]] "AmovPercMstpSsurWnonDnon") won't hold their hands up, unless you first use [[disableAI]] "autoTarget". They mostly put their hands down because they 'noticed' unknown objects. | In some cases the movement won't stay. I.e. AI hostages that put their hands behind their heads (_hostage [[switchMove]] "AmovPercMstpSsurWnonDnon") won't hold their hands up, unless you first use [[disableAI]] "autoTarget" on them. They mostly put their hands down because they 'noticed' unknown objects. | ||
</dd> | </dd> | ||
<!-- Note Section END --> | <!-- Note Section END --> |
Revision as of 22:52, 25 March 2007
Description
- Description:
- When used on a person, the given move is started immediately (there is no transition). Use switchmove "" to switch back to the default movement if there is no transition back, otherwise the person may be stuck.
- Groups:
- Uncategorised
Syntax
- Syntax:
- soldier switchmove movename
- Parameters:
- soldier: Object
- movename: String
- Return Value:
- Nothing
Examples
- Example 1:
loon1 switchMove "FXStandDip"
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
For a smooth transition use playMove. This command must be executed after mission start. If you place it into init.sqs or in the Init field of some unit, it will not work. Just add a little delay (~0.001) and then place the command.
- Posted on March 25, 2007 - 23:48
- Hurricane
- In some cases the movement won't stay. I.e. AI hostages that put their hands behind their heads (_hostage switchMove "AmovPercMstpSsurWnonDnon") won't hold their hands up, unless you first use disableAI "autoTarget" on them. They mostly put their hands down because they 'noticed' unknown objects.