BIS fnc disableSaving: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|seealso= ([^ ]+)(\]\]|\}\}), *(\[\[|\{\{)" to "|seealso= $1$2 $3") |
Lou Montana (talk | contribs) m (Text replacement - "<code>(\[?[^\[]+\]?) *(\[\[)?(call|spawn)(\]\])? *(\[\[)?(BI(N|S)_fnc_[a-zA-Z0-9_]+)(\]\])?;?<\/code>" to "<sqf>$1 $3 $6;</sqf>") |
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|r1= [[Boolean]] - [[true]] if successful, [[false]] if not | |r1= [[Boolean]] - [[true]] if successful, [[false]] if not | ||
|x1= < | |x1= <sqf>"savingID" call BIS_fnc_disableSaving;</sqf> | ||
|seealso= [[BIS_fnc_enableSaving]] [[saveGame]] [[BIS_fnc_saveGame]] [[loadGame]] | |seealso= [[BIS_fnc_enableSaving]] [[saveGame]] [[BIS_fnc_saveGame]] [[loadGame]] | ||
}} | }} |
Revision as of 13:24, 1 July 2022
Description
- Description:
- Controls the disabling of saving, stacking each request to prevent saving being enabled too early.
- Execution:
- call
- Groups:
- Missions
Syntax
- Syntax:
- id call BIS_fnc_disableSaving
- Parameters:
- id: String - Unique id to be used with BIS_fnc_enableSaving
- Return Value:
- Boolean - true if successful, false if not
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_enableSaving saveGame BIS_fnc_saveGame loadGame
Notes
-
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