BIS fnc addRespawnPosition: Difference between revisions

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|p2= '''position''': [[Array]], [[Object]] or [[String]]
|p2= '''position''': [[Array]], [[Object]] or [[String]]
* [[Array]] - format [[Position#Introduction|Position3D]]
* [[Array]] - format [[Position#PositionATL|PositionATL]]
* [[Object]] - specific object. When some crew positions are available and unlocked, players will be respawned on them, otherwise they will appear around the object.
* [[Object]] - specific object. When some crew positions are available and unlocked, players will be respawned on them, otherwise they will appear around the object.
* [[String]] - marker name
* [[String]] - marker name

Revision as of 18:40, 8 July 2022

Hover & click on the images for description

Description

Description:
Add a respawn position for the Arma 3 Respawn Menu.
Execution:
call
Groups:
Respawn

Syntax

Syntax:
[target, position, name] call BIS_fnc_addRespawnPosition
Parameters:
target: Namespace, Side, Group or Object - receiver of the respawn position. Use missionNamespace to add the position to everyone
position: Array, Object or String
  • Array - format PositionATL
  • Object - specific object. When some crew positions are available and unlocked, players will be respawned on them, otherwise they will appear around the object.
  • String - marker name
name: String - (Optional) respawn name, can be text or link to localization key
Return Value:
Array - format [target,id] (used in BIS_fnc_removeRespawnPosition)

Examples

Example 1:
[west, myRespawnAPC] call BIS_fnc_addRespawnPosition;
Example 2:
myRespawn = [missionNamespace,"arena","Battle Arena"] call BIS_fnc_addRespawnPosition;

Additional Information

See also:
BIS_fnc_removeRespawnPosition Arma 3: Respawn BIS_fnc_respawnTickets

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Krzmbrzl00 - c
Posted on Jun 01, 2016 - 11:22 (UTC)

Make sure the used Position is in format Position3D (i.e. it contains a third coordinate (z-coordinate)) because otherwise you will get an error as soon as you open the respawn screen and you will be respawned at position [0,0,0] (lower left corner of the map), although the map marker for the spawn position is placed as intended

Leopard20 - c
Posted on Jul 08, 2022 - 17:38 (UTC)
As of Arma 3 Arma 3 logo black.png2.10, when you use an object as the respawn position on water (e.g. on a carrier), the respawn position is incorrect. Instead, just pass the ATL position