BIS fnc inAngleSector: Difference between revisions

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|r1= [[Boolean]]: Returns [[true]] if the position lies within sector
|r1= [[Boolean]]: Returns [[true]] if the position lies within sector


|x1=<code>[ [[position]] [[player]], [[getDir]] [[player]], 30, [[position]] enemy_tank ] [[call]] [[BIS_fnc_inAngleSector]];</code>
|x1=<code>[ position [[player]], [[getDir]] [[player]], 30, [[position]] enemy_tank ] [[call]] [[BIS_fnc_inAngleSector]];</code>


|seealso= [[BIS_fnc_isInFrontOf]]
|seealso= [[BIS_fnc_isInFrontOf]]
}}
}}

Revision as of 21:35, 12 July 2022

Hover & click on the images for description

Description

Description:
Checks if a position lies within an angle sector.
BIS fnc inAngleSector.jpg
Execution:
call
Groups:
Geometry

Syntax

Syntax:
[center, centerAngle, sectorWidth, position] call BIS_fnc_inAngleSector
Parameters:
center : Array - Center position
centerAngle : Number - Defines the center angle of the sector
sectorWidth: Number - Defines the width of the sector in degrees
position: Array - The position which should be checked
Return Value:
Boolean: Returns true if the position lies within sector

Examples

Example 1:
[ position player, getDir player, 30, position enemy_tank ] call BIS_fnc_inAngleSector;

Additional Information

See also:
BIS_fnc_isInFrontOf

Notes

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