BIS fnc shakeMap: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>[2,20, | |x1= <code>[2,20,getMarkerPos "BIS_markerExtraction0"] [[call]] [[BIS_fnc_shakeMap]];</code> | ||
|x2= <code>[2,20, | |x2= <code>[2,20,getPos [[player]]] [[call]] [[BIS_fnc_shakeMap]];</code> | ||
|seealso= [[BIS_fnc_shakeMapEH]] | |seealso= [[BIS_fnc_shakeMapEH]] | ||
}} | }} |
Revision as of 21:38, 12 July 2022
Description
- Description:
- "Camera shake" function for the map. Shakes the map for a given amount of time with a given amount of force around the given camera center. Exits if map is not open.
- Execution:
- call
- Groups:
- Map and Markers
Syntax
- Syntax:
- [duration, magnitude, center] call BIS_fnc_shakeMap
- Parameters:
- duration: Number - Duration of the effect
- magnitude: Number - Magnitude of the shaking force
- center: Array - Center position of the effect
- Return Value:
- Nothing
Examples
- Example 1:
[2,20,getMarkerPos "BIS_markerExtraction0"] call BIS_fnc_shakeMap;
- Example 2:
[2,20,getPos player] call BIS_fnc_shakeMap;
Additional Information
- See also:
- BIS_fnc_shakeMapEH
Notes
-
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