BIS fnc rotateVector2D: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code> *([^<|{]*) *<\/code>" to "<sqf>$1</sqf>") |
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|r1= [[Array]] - New vector | |r1= [[Array]] - New vector | ||
|x1= < | |x1= <sqf>[ [5,3], 60 ] call BIS_fnc_rotateVector2D;//Returns[-0.0980766,5.83013]</sqf> | ||
|seealso= [[BIS_fnc_crossProduct]] [[BIS_fnc_magnitudeSqr]] [[BIS_fnc_vectorFromXToY]] | |seealso= [[BIS_fnc_crossProduct]] [[BIS_fnc_magnitudeSqr]] [[BIS_fnc_vectorFromXToY]] |
Revision as of 22:44, 12 July 2022
Description
- Description:
- This function returns a 2D vector rotated a specified number of degrees around the origin.
- Execution:
- call
- Groups:
- Vectors
Syntax
- Syntax:
- [vector2D, angle] call BIS_fnc_rotateVector2D
- Parameters:
- vector2D: Array - 2D vector
- angle: Number - Angle in degree
- Return Value:
- Array - New vector
Examples
- Example 1:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
||||
- Posted on January 21, 2015 - 14:15 (UTC)
- AgentRev
-
Be careful when using this function in conjunction with getDir or BIS_fnc_dirTo, which return a clockwise angle, while the rotation is done counterclockwise as per trigonometric conventions.
To counter this, simply negate their output:[[0,1,0], -(getDir _object)] call BIS_fnc_rotateVector2D;
[[0,1,0], -([_unit, _vehicle] call BIS_fnc_dirTo)] call BIS_fnc_rotateVector2D;