BIS fnc updatePlayerArray: Difference between revisions

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m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "<code> *([^<|{]*) *<\/code>" to "<sqf>$1</sqf>")
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|r1= [[Array]] - Array with new player objects
|r1= [[Array]] - Array with new player objects


|x1= <code>private _newPlayerObjects = _oldPlayerObjects call BIS_fnc_updatePlayerArray;</code>
|x1= <sqf>private _newPlayerObjects = _oldPlayerObjects call BIS_fnc_updatePlayerArray;</sqf>


|seealso= [[player]] [[allPlayers]] [[playableUnits]]
|seealso= [[player]] [[allPlayers]] [[playableUnits]]
}}
}}

Revision as of 22:45, 12 July 2022

Hover & click on the images for description

Description

Description:
Updates dead player objects to their current respawned objects.
Execution:
call
Groups:
Respawn

Syntax

Syntax:
[input] call BIS_fnc_updatePlayerArray
Parameters:
input: Array of Objects - Array of old player objects
Return Value:
Array - Array with new player objects

Examples

Example 1:
private _newPlayerObjects = _oldPlayerObjects call BIS_fnc_updatePlayerArray;

Additional Information

See also:
player allPlayers playableUnits

Notes

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